Falling off of a 500-foot building will mean 100 points damage times 2 (the square root of basic hits) for 200 points damage. Damage taken is the distance fallen during the last turn (fifteen seconds), in “inches”, where a V&V inch is five feet, times the square root of the character’s basic hits 2. Falling damageįalling damage is in another league altogether. Bombs throw heroes around, knock some of them unconscious, and leave a few conscious to survey the carnage. Given comic book physics this makes sense. A small nuclear bomb will kill the average person (53 points average, from 5d20).Ī large nuclear bomb will kill just about anybody, doing 20d20 points damage for an average of 210 points. A large bomb will knock the average person unconscious (21 points average, from 2d20) but not kill them. That means 8 points of damage will knock them unconscious 1 and 44 points of damage will kill them. Backgroundįor background, the average human has about 40 power points and 4 hit points. It is calculated per turn rather than per second, which makes things easier to calculate at heights lower than 500 feet, but that’s a decent abstraction.ĭamage, however, is wacky as described. ![]() ![]() Can someone explain Villains and Vigilantes falling damage? I can’t be reading it correctly.įalling speed seems to make sense.
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